5/7/2021 0 Comments Fifa World Cup Video Game
Unlike the previous games in the FIFA series, the game had an original soundtrack performed by the Vancouver Symphony Orchestra.Originally in the hands of U.S.Gold, Electronic Arts acquired it in 1997 and is the current holder.
Fifa World Cup Video Game License Was AcquiredWhile the license was acquired with time to spare and was carefully planned, internal problems plagued the projects development until it could not be completed anywhere near a commercially usable date. As Mexico 86 was coming closer, U.S. Gold decided to acquire the rights of an older game, World Cup Football by Artic, re-fit it with the properly licensed items, and market it as a revolutionary new title. However, this late effort was received with cynicism from all in the video game industry: gamers, retailers and reviewers alike, and started a trend of less than what was expected games based on football licenses. It was published on the C64, the ZX Spectrum and the Amstrad CPC. It was released on Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS and ZX Spectrum. Like the 1986 game, this was actually a reworked existing game ( World Trophy Soccer ). The game is presented in a birds-eye view but when the player gets near the goal, it switches to a 3D view of the penalty area and the player must try to score before a defender arrives on screen. The player can only choose to play as England, Belgium, Italy or Spain. The teams do not have the correct coloured strips and the tournament is not the same as the actual World Cup. The Mega Drive version is a port of World Championship Soccer. The Master System version was another game, also released as Super Futebol II in Brazil. ![]() As in the FIFA series, World Cup 98 features a song in the menu: Tubthumping, by Chumbawamba. The game also features voice-overs by Des Lynam and Gary Lineker in the team schedules. The World Cup classic mode is also an interesting feature, with classic black and white sepia-toned graphics and commentary by Kenneth Wolstenholme creating the feeling of watching an old World Cup game. The playable teams also included several nations that did not qualify for the finals, but were considered too important to exclude. It was released for Windows, PlayStation, Nintendo 64 and Game Boy. It was developed by Konamis Osaka based team, KCEO, and was only released in Japan. This was released in the rest of the world as International Superstar Soccer 98, without the official FIFA World Cup licence, branding or real player names. It was developed by Konamis Tokyo based team, KCET, and was only released in Japan. This was released in the rest of the world as International Superstar Soccer Pro 98, without the official FIFA World Cup licence, branding or real player names. The national team kits are accurate along with player likeness and the stadia of the 2002 FIFA World Cup.
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